FANDOM


Canada Canada
Key 1

Kabar

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Shovel

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C8a3alt

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Eryx

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

China China
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Fixedbayonet

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Shovel

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Qbz95alt

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Pf98

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

Militia Militia
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Ak47bayonet

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Shovel

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Scorpion

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Rpg7

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Rkg3

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Russmoke

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Binocular

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EMPTY

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Dressing

Britain Britain
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Britbayonet

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Shovel

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L85a2iron

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MBTLAW

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

Germany Germany
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Km2000

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Shovel

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Mp7

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Pzf3

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

African Resistance Fighers
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Shovel

Hamas Hamas
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Ak47bayonet

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Shovel

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M16a1

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Rpg7

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Rkg3

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Russmoke

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Binocular

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EMPTY

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Dressing

Idf IDF
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Meleem4

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Shovel

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M4a1reflexM4a1reflexalt

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Matador

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

Mec MEC
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G3bayonetfixed

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Shovel

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G3a3iron

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Eryx

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EMPTY

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Smoke

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EMPTY

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EMPTY

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Dressing

Russia Russia
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Rubayonet

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Shovel

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Ak47miron

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Rpg7v2Rpg7

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EMPTY

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Russmoke

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EMPTY

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EMPTY

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Dressing

Taliban Taliban
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Ak47bayonet

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Shovel

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Aks74u

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Rpg7

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Rkg3

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Russmoke

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EMPTY

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EMPTY

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Dressing

Us USMC
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Kabar

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Shovel

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M4iron

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SRAW

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EMPTY

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Smoke

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EMPTY

Key 8

EMPTY

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Dressing

Us US Army
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Knife

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Shovel

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M4iron

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SRAW
Usat_smaw_hedp.png

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EMPTY

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Smoke

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BAF%2780kit.png British Armed Forces(1980)
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Kni_g3a3bayonet.png

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Shovel.png

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Gbrif_l1a1.png

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Usat_m201.0.png

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Smoke.png

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EMPTY

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EMPTY

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Dressing.png

Arg_kit.jpg Argentina(1980)
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Kni_g3a3bayonet.png

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Shovel.png

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Argrif_fmfal.png

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Usat_m201.0.png

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Smoke.png

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EMPTY

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EMPTY

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Dressing.png

Us.png US Army(1940)
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Kni_kabar_wood1.0.png

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Shovel.png

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M1garand.png

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M18_recoilless_at.png

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EMPTY

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EMPTY

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EMPTY

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EMPTY

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Dressing.png

Wehrmacht_kit.png Wehrmacht(1980)
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Kni_nkfm.png

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Shovel.png

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K98.png

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Panzerfaust100.png

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EMPTY

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EMPTY

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EMPTY

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EMPTY

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USMC_NAM_kit.jpg USMC(Vietnam)
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Kni_kabar_wood1.0.png

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Shovel.png

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Usrif_m16a1iron_20rnd.png

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Usat_m201.0.png

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EMPTY

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Hgr_smoke_vietnam1.0.png

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EMPTY

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EMPTY

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USA_NAM_kit.jpg US Army(Vietnam)
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Kni_kabar_wood1.0.png

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Shovel.png

Key 3

Usrif_m16a1iron_20rnd.png

Key 4

Usat_m201.0.png

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EMPTY

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Hgr_smoke_vietnam1.0.png

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EMPTY

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EMPTY

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NVA_kit.gif North Vietnamese Army
Key 1

Simonov_bayonet.png

Key 2

Shovel.png

Key 3

Insrg_simonovrifgl.png

Key 4

Type36.png

Key 5

Hgr_rkg3.png

Key 6

Russmoke.png

Key 7

EMPTY

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EMPTY

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Dressing.png

Vn-cong_kits.gif Vietcong
Key 1

Simonov_bayonet.png

Key 2

Shovel.png

Key 3

Insrg_simonovrifgl.png

Key 4

Ruat_rpg7v2.png

Key 5

Hgr_rkg3.png

Key 6

Russmoke.png

Key 7

EMPTY

Key 8

EMPTY

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Dressing.png

The Heavy Anti-Tank (HAT) kit is a essencial kit for destroying enemy assets such as Tanks, Emplacements, APCs ect at a distance.

A default of 2 HAT kits can be issued per team.

The HAT kit carries the a powerful anti-tank rocket launcher that is capable of destroying any vehicle in the entire game, the rocket launchers vary between Laser Guided and Rocket Propelled Grenade (RPG).

The laser guided launchers have a distictive white brackets [ ] (Some RPGs have white brackets also) when aiming down the scope, this represents your current accuracy of the rocket. It is always best to wait until the brackets are at their smallest as this will greatly increase the chance of hitting. Crouching will close the brackets even further and standing will open them. Lying down will remove the brackets altogether, making it the least advisable position to fire.

Before firing you have 2 options, Fire and Forget or Guiding. Fire and Forget means you fire and hope to hit, this is best used against permanently stationary targets such as MG Nests and inside buildings. Guiding means you hold the fire button down and track the target or just simply keeping aiming at the target just incase it moves. This has the advantage of being more accurate but the disadvantage of being exposed for longer, especially when you just fired a rocket that leaves a smoke trail back to your location.

The Rocket Propelled Grenade (RPG) versions do NOT have laser guidance and therefore you must plan your shots before firing. You must take in account how far the target is and where the target is going to be when you fire. For mid/long range targets it is advised you aim a fare amount above the target to compensate gravity on the projectile. For moving targets you must guess where the target will be when you rocket reaches their distance, this is for the most part guess work but if successful the rewards are great!

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